Hammer Girl

Efficiency meets aesthetic. Here’s a quick look at our production-ready workflow for our stylized female operative, from initial block-out to final textures.

The Pipeline:

Sculpting (ZBrush): Focusing on "anatomy" and bold shapes. We prioritize clean, sculpted hair volumes over alpha cards to maintain that iconic stylized look.

Retopology & Modeling (Maya): Hand-optimized topology designed for perfect deformation injoints.

Baking & Texturing (Marmoset & Substance): High-to-low baking for crisp details, followed by a stylized PBR pass that balances clean forms with premium material depth.

Target: Game-ready assets optimized for Indie Devs who demand high-tier modeling standards and seamless integration.

Building characters isn't just about the model—it's about the pipeline.

Polycount and texture PBR

Polycount and texture PBR

Clay surface

Clay surface

Highpoly face

Highpoly face

3D viewer

Timelapse